Build, Git, Publish â All inside AnarchySpace.
Spin up WebGL games with Monaco editing, visual presets, autosave commits, and push straight to `/games/play.php`. No Google stack, China-friendly networking, and fully sandboxed runtime.
Status / Telemetry
My Projects
Create games directly from the browser and reopen them in the editor with one click.
Latest autosaved projects show up here. Tap to open in a new tab.
Live Editor Preview
Fully interactive Monaco + Three.js workspace. Use the status chip row at the bottom to watch progress.
Creation Flow
- 1. Create Game â folder generated under `/games/projects/{user}/{slug}`
- 2. Upload Assets â 50MB max per file, 500MB per project.
- 3. Edit Code â Monaco Editor + visual beginner buttons.
- 4. Autosave Commit â GitCodes entry w/ diff + metadata.
- 5. Publish Version â `games/play.php?id=GAME_ID` instantly playable.
Unity â AnarchySpace
- Export to glTF + scene JSON.
- Upload via `/games/import` â importer builds prefabs.
- Transform API: `GameObject.transform` â `entity.transform`.
- Physics plugins: Ammo.js ¡ Cannon.js ¡ Rapier ready.
- Multiplayer via WebSocket server authority + prediction.
Engine Tracks
Drop GLSL packs, LUTs, CRT overlays. Target mobile GPUs first, then upscale.
Design 2012-Instagram vibes for profiles, photo hub, live overlays.
Brokerless P2P with TURN fallbacks tuned for mainland routing.
Publish sprites, audio loops, emoji packs with manifests + mobile previews.
Dev Notes
[03:12] Monaco + WebGL editor running Dark Mode mobile-first.
[03:13] Status hooks + dev group CTA live. Keep pushing plugins + marketplace.